Strange Days

Wed, 20 Oct 2004

  1. I patched mold, and now the event system works as it should... it's pretty nice now... smooth sailing as far as I can see at this point.

Mon, 17 May 2004

  1. Believe it or not, I've started working on MoLD again. I'm still designing at this point... I think I'll get it all going this time. I've decided that I need to have a fully OO system, and I've spec'd out all the pieces I was talking about to VALIS at defcon last year... I just need to get the MoLD specific parts designed... then I can do my recode, which shouldn't be overly difficult. A lot of pieces won't need changed.

Sat, 24 Jan 2004

  1. Thought someone might care for a mold update. I've not been programming on mold directly, this is true. If you look at my cvs statistics, you might even think mold is dead. This is far from the truth. I've been working on a multitude of other OO perl projects, including a universal rpg system. What mold will probably get out of it, is quite a few modules directly taken, (gotta love OO), and also a new paradigm of how to implement game "rules" such as physics and such. I still think about mold quite a bit. When the code starts flowing into mold again, i expect it to be vast and of good quality. :D

Wed, 02 Jul 2003

  1. well... mold's pretty quiet this week... I got a *long* ways towards getting pathfinding into my AI engine, last week, and I've not had time to touch it since.